![]() ![]() These items may be world geometry, decorations in the form of Brushes, Static Meshes, lights, player starts, weapons, or vehicles. Think of an Actor as any object that can be placed in your levels.Ĭreating levels begins by placing items in a map inside Unreal Editor. Technically speaking, an Actor is a programming class used within the Unreal Engine to define an object that has 3D position, rotation, and scale data. Any object that is placed in your world, be it a light, a mesh, or a character, is considered to be an Actor. You can think of a level as a 3D environment into which you place a series of objects and geometry to define the world your players will experience. ![]() In Unreal Editor, the scenes in which you create your game experience are generally referred to as Levels. You will modify a level mainly by placing, transforming, and editing the properties of Actors. You will use it to create, view, and modify levels. The Level Editor provides the core level creation functionality for Unreal Editor.
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